My finalised idea is to produce a detailed medieval dining hall based on a range of reference images from the time period. The aim is to include enough detail to make the scene feel authentic, with stained glass windows, wooden furniture and smaller historical props helping to build the overall atmosphere.
The project requires a range of assets, including tables, chairs, chandeliers, pillars, knives, forks, plates and other dining objects. These props help make the environment feel believable and support the idea of a castle hall being used to host functions, meals and events.
The scene is historically informative because it uses reference-based furniture, utensils and stained glass textures inspired by real-world historical buildings. Worn wood, stone wall materials and high resolution window textures help the project fit the brief of being a “window into the past.”